A Reddit user going by Warkratos spotted a new item in Nvidia App 11.0.9.585 — "GPU App Prioritization." It's tucked away in the "System" → "Advanced" section and isn't in the release notes: Nvidia hasn't announced the feature. Habr reported on it, citing the original post.
The mechanics are simple: the app splits GPU resources between the foreground task and background work. The default ratio is 80/20. The "Prioritize Foreground" mode shifts it to 90/10, while the custom setting can go up to 95/5. The goal is to take resources away from heavy background tasks — a local neural network, GPU-accelerated rendering, or other compute workloads — and hand them to the game.
Availability is all over the place. One commenter confirmed the option appeared on a GeForce RTX 5090. Another reported it's missing on an RTX 5070 Ti — despite running Nvidia App 11.0.9.585, the 621.12 hotfix driver, and Windows 11. On a machine with an RTX 4090, the latest Nvidia App, and the WHQL Game Ready 621.01 driver, the setting wasn't found either. The post's author suggested the R620 driver branch is required, but the comments only muddied that theory.
This looks like a quiet rollout: Nvidia App has long been replacing the old control panel, and new options appear there in waves, without a press release. Over the summer, version 11.0.8 brought 240 fps ShadowPlay recording, new display options, DLSS Override, and "Optimal Settings" for a long list of games. The pace is steady, so what's odd isn't the appearance of the setting but the absence of any mention of it in the documentation — that's our assessment.
What does it change? Previously, choosing between a game and background rendering was done manually: close the extra stuff or live with the performance hit. Now there's a slider. But 95/5 isn't hardware-level isolation: based on experience, this is scheduler-level priority, not a hard partition of memory and GPU blocks. The only way to verify is with benchmarks — and the source has none.
Who wins? Gamers with a local model or video export running in the background — for them, the setting is genuinely useful. Who loses? Owners of cards the rollout hasn't reached yet: they're left with the feeling that the software sorts users into classes. We believe Nvidia should publish the access criteria, otherwise Reddit will end up compiling compatibility statistics instead of release notes.
It's unclear what determines whether the option appears: the driver branch, the card model, an account-level A/B test, or the region. The source has one post author, a few comments, and not a single FPS or render-time measurement before and after. It's also unclear whether the setting applies globally or per application, and whether it will come to laptop GPUs. Take it with a grain of salt: there are fewer confirmations than questions so far.
Prediction: within the quarter, the feature will either make it into the release notes of the next driver branch with an official description, or disappear from the build — right now it's clearly being tested on a subset of configurations.
Disclaimer: not officially confirmed, single source.
Source: Habr
Source: habr.com · post in Telegram