RU

HaloCE-Quest-VR: Halo CE on Quest and Android without a PC — version 1.0.12

Published: 2026-10-04 · Author: AI Release · @ai_release1
HaloCE-Quest-VR: Halo CE on Quest and Android without a PC — version 1.0.12

⚡ The gist in 5 seconds - Halo: Combat Evolved has arrived in standalone form for Meta Quest and Android: no PC is required to run it. - Two APKs have been published: HaloCE-Quest-1.0.12.apk and HaloCE-Android-1.0.12.apk; Android 9/API 28+ is required, and for Quest — Developer Mode and sideloading. - The build does not include maps: you need your own legally obtained Xbox Halo CE ISO/XISO or extracted data. ### 🔍 What was found The moistman42069/HaloCE-Quest-VR repository has published release 1.0.12 (code 38). It is built on the Halo CE decompilation and uses OpenCE Build 144 with native networking version 21 for PvP and campaign co-op. Both APKs are ARM64 and require Android 9/API 28 or newer to install. On Quest, Developer Mode and sideloading are required. When updating, the app must not be uninstalled or have its data cleared; it is recommended to back up saves and game data before installing. The game maps themselves are not distributed with the project: the user imports their own legal Xbox Halo CE ISO/XISO or extracted data via the Game files & versions launcher. What's new in 1.0.12 is mostly point fixes: the VR menu now matches the Quest A/X/Y buttons (X deletes the selected profile, B goes back one level), and the campaign co-op host can set a memorable server name of up to 15 printable ASCII characters. OpenCE Build 144 functionality is retained: network code v21, replication fixes and campaign zone transitions, HUD and wrist HUD settings, FOV options and resolution up to 200% (125% Q3 roughly matches Quest 3 panels), lobby size from 2 to 128 players. For VR, there are customizable body and finger modes, weapon grip and aiming adjustments, close-contact movement, melee and vehicle settings; the defaults are Legs + Arms and Third Person + Right Hand steering. The flat Android version adds an optional gyroscopic aim — it is off by default. ### 💡 Why it matters This is a community build, not an official release, but it removes the main limitation of previous schemes: Halo CE on Quest and Android no longer requires a PC. Device owners can play in standalone mode and connect to PvP and co-op via OpenCE native networking. However, the developer explicitly warns: no hardware session was recorded for this pair of 1.0.12 APKs before publication, large lobbies of up to 128 players are an engine option and were not tested on specific devices, and different network versions are incompatible. So after updating, it's worth checking hosting and connectivity. ### 🧩 Context The project is developed as part of the Halo CE decompilation ecosystem and follows OpenCE. The release article states that v1.0.11 remains compatible with v1.0.12, whereas v1.0.10/network-20 and other versions are incompatible: all multiplayer participants must use network version 21. Native OpenCE discovery is used to join public lobbies; LAN also works. Issues are asked to be reported via the Halo CE Decomp Discord, specifying the app and Open

🔗 Read on github.com

🤖 AI summary
HaloQuestAndroidOpenCEVR
📖
Read the guide on this topic
Read →
← PreviousA trust controller for LLM agent memory: the MyCity case studyNext →Jarvis Desktop: a voice assistant powered by your AI subscriptions for Mac, Windows and Linux

Source: github.com · post in Telegram