Sixty-setup.exe — no installer, no account; the build is unsigned, so SmartScreen will warn you.On GitHub, someone published EmpressRectifier/wow-forever-builds-sixty — a free Windows app called Sixty. The repo has 155 stars, 14 forks, 33 commits, with code and design under MIT. Among the files are Cargo.toml and Cargo.lock, meaning it's written in Rust. Downloading is a single Sixty-setup.exe via a link in the README — no installer, no account.
The mechanic is almost embarrassingly simple: drag one slider and the character changes entirely. Talents, spells, and the zone where they're supposed to be. Hit play, and the whole leveling run plays out in about half a minute — you can stop at any level. The default build is Frost Mage 20 / 0 / 31: at 10, Improved Frostbolt; at 20, Ice Lance along with Blink; at 25, Shatter; at 30, Fingers of Frost; at 40, Ice Barrier (the Frost tree is capped, points go into Arcane); at 60, Improved Counterspell — the 51st point. All 51 points are laid out in a single row, and clicking any of them jumps to the right level. There's also a separate Legacy perk, Talented: with it, talents arrive earlier.
Links from other calculators are supported too, but only partially. Mage links are converted and playable — export strings and build codes for two known mage builds. The project recognizes links from forums and guides but can't convert them yet. The project is unofficial: Blizzard didn't make it and doesn't endorse it, and the assets belong to Blizzard.
Sixty's point comes down to one shift in framing. A calculator answers the question "what does the finished build look like," while this one asks a different question — "what do I have right now, and what's next." Our assessment: this is exactly the gap that regular calculators leave open. At level 23, you sit in the middle of a build for weeks, and what you need isn't a final screenshot but an answer to "how far have I gotten, and is it worth enduring."
The second thing I like: a slider instead of tabs. Leveling is a process, not a table, and a 30-second run captures that better than yet another list. We believe that's exactly why the repo racked up 155 stars without any promotion: people are shown motion, not documentation.
Who loses out? Probably no one — it's a fan utility for a single build with an honest "data from a beta guide" disclaimer. But you can see where projects like this stumble: spells end at level 40, and converting other people's links only works for mages. It looks like a tool that started with one class and one build, and from here everything depends on whether the rest get added.
There are plenty of weak spots. The author himself asks users to verify the talent numbers at launch, since he took them from a beta guide — meaning any point order can silently become outdated. The zone route isn't optimal leveling but a demonstration of the idea: zones are chosen by minimum level. Part of the game is simply missing from the screenshots below level 40. Plus, the build is unsigned: SmartScreen will say "unknown publisher," and everyone decides for themselves. What WoW Forever Season 1 actually is, in detail, doesn't follow from the repo — that needs to be checked separately.
Prediction: within a quarter of WoW Forever's launch, the repo will either gain new classes and spell data above level 40, or the project will remain a single-class demo — 155 stars without development quickly turn into an archive.
Disclaimer: unofficial fan project, single source — a GitHub repository; Blizzard has not confirmed it.
Source: github.com · post in Telegram